I was the Design Supervisor for Seasons 3 and 4 of Infinity Train. My responsibilities included everything from rough Previs Art, giving notes, working with a multitude of freelancers, coordinating across various teams, and completing final production art across all areas of design. The problem solving and working with others at this level has been one of the greatest experiences in my career. The work below is a combination of rough pre vis that I created to help the story team out, and final key art used to help inform our BG design team of what an area would look like.

 

Rough Character concepts for ‘Old West Car’

Rough Character concepts for ‘Old West Car’

Main location key art used for ‘Old West Car’

Main location key art used for ‘Old West Car’

Special pose ‘New Apex"‘

Special pose ‘New Apex"‘

Rough concepts for denizens for Season 4

Rough concepts for denizens for Season 4

Rough concepts for denizens for Season 4

Rough concepts for denizens for Season 4

Rough Pre Vis for ‘Mega Maze’

Rough Pre Vis for ‘Mega Maze’

Final art for Dumpty’s Diner, a main set piece for Season 4

Final art for Dumpty’s Diner, a main set piece for Season 4

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Examples of rough concepts and final art together

Examples of rough concepts and final art together

Space suit options for ‘Astro Que’

Space suit options for ‘Astro Que’

Final art for ‘Astro Que’

Final art for ‘Astro Que’

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Below are some layouts I did for the first 2 seasons of Infinity train as a BG designer.